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I think… therefore I am…? This ‘guess who’ game features 52 great thinkers drawn from The School of Life’s curriculum. From da Vinci to Freud, Machiavelli to Woolf, players take on the personas of leading figures from the worlds of anthropology, architecture, art, design, literature, philosophy, political theory, psychology, science and sociology.
Your opponent tries to guess who you are by asking ‘yes/ no’ questions or – if stumped – by requesting hints. A brilliant way for players of all ages to learn interesting facts about humanity’s brightest minds.
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This clever card game from The School Of Life is designed to test your knowledge of history's great thinkers. Featuring 52 game cards, each card provides the essential information – a summary of their work, life and historical timeline – to help other players guess which great mind you hold in your hand.
I think… therefore I am…? This ‘guess who’ game features 52 great thinkers drawn from The School of Life’s curriculum. From da Vinci to Freud, Machiavelli to Woolf, players take on the personas of leading figures from the worlds of anthropology, architecture, art, design, literature, philosophy, political theory, psychology, science and sociology.
Your opponent tries to guess who you are by asking ‘yes/ no’ questions or – if stumped – by requesting hints. A brilliant way for players of all ages to learn interesting facts about humanity’s brightest minds.
I think… therefore I am…? This ‘guess who’ game features 52 great thinkers drawn from The School of Life’s curriculum. From da Vinci to Freud, Machiavelli to Woolf, players take on the personas of leading figures from the worlds of anthropology, architecture, art, design, literature, philosophy, political theory, psychology, science and sociology.
Your opponent tries to guess who you are by asking ‘yes/ no’ questions or – if stumped – by requesting hints. A brilliant way for players of all ages to learn interesting facts about humanity’s brightest minds.